Featured Works

Weathered Stone Pillar environmental prop.

Weathered Stone Bricks environmental props.

Aged Wood Planks procedural texture, created in Substance Designer.

Scenic screenshot of our Final Year Project, Phase.

The Plague Doctor character design.

Self-Introduction

I graduated from Singapore Polytechnic with a Diploma in Games Design and Development. My time in Polytechnic had given me the opportunity to work on 2D and 3D game projects, helping me pick up software such as Photoshop, 3DS Max, and ZBrush.

I enjoy cycling, practicing the electric Bass, and playing video games in my free time.

3D Artworks Showreel

A collection of images showcasing 3D Artworks modelled in 3DS Max or sculpted in ZBrush, then textured with the help of Photoshop.

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2D Artworks Showreel

A collection of images showcasing 2D Artworks, consisting of concept artworks and matte paintings done in Photoshop.

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Project Showcase

Below are some of the projects that I had the opportunity of working on:

Phase

Phase is a Third Person Shooter game that revolves around Hana, an undercover agent who got exposed and now has to run from those who are after her blood.

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ABotcalypse

ABotcalypse is a Side Scrolling Game where the players plays as Lana, a crossbow wielding archer who has to defend her homeland from invading Robots.

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